Create your first code project and add a new C++ class.
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Unreal Engine 4 provides two toolsets for programmers which can also be used in tandem to accelerate development workflows. New gameplay classes, Slate and Canvas user interface elements, and editor functionality can be written with C++, and all changes will be reflected in Unreal Editor after compiling with either Visual Studio or XCode. The Blueprint visual scripting system is a robust tool which enables classes to be created in-editor through wiring together function blocks and property references.
C++ classes can be used as a base for Blueprint classes, and in this way programmers can set up fundamental gameplay classes that are then sub-classed and iterated on by level designers.
Getting Started
Create your first code project and add a new C++ class.
Introductory guide for C++ programmers new to Unreal Engine
Introductory guide for C++ programmers new to Unreal Engine
Development Setup
Reference guide for solution and project build configurations.
Reference guide for solution and project build configurations.
Compiling Unreal Engine from source.
Compiling Unreal Engine from source.
Compiling individual game projects using Visual Studio on Windows, or Xcode on Mac.
Compiling individual game projects using Visual Studio on Windows, or Xcode on Mac.
Adding code and generating project files.
Adding code and generating project files.
An overview of the C++ Class Wizard in UE4.
An overview of the C++ Class Wizard in UE4.
Applications, tools, and add-ins that are useful for programmers working with Unreal Engine.
Applications, tools, and add-ins that are useful for programmers working with Unreal Engine.
Overview of the Console Manager and implementation details for creating console variables.
Overview of the Console Manager and implementation details for creating console variables.
Going over how to use the Low-Level Memory Tracker in your Unreal Engine projects.
Going over how to use the Low-Level Memory Tracker in your Unreal Engine projects.
The Sparse Class Data system eliminates wasted memory from redudant properties.
The Sparse Class Data system eliminates wasted memory from redudant properties.
Standards and conventions used by Epic Games in the Unreal Engine 4 codebase.
Standards and conventions used by Epic Games in the Unreal Engine 4 codebase.
Tips, tricks, and techniques for setting up Visual Studio to work with Unreal Engine
Tips, tricks, and techniques for setting up Visual Studio to work with Unreal Engine
Guide for installing, setting up, and using the UnrealVS extension for Visual Studio.
Guide for installing, setting up, and using the UnrealVS extension for Visual Studio.
Gain information about previous versions of Visual Studio and how to help them work with Unreal Engine.
Gain information about previous versions of Visual Studio and how to help them work with Unreal Engine.
Unreal Engine Architecture
Whether you are programming with C++, Blueprints, or a combination of the two, the underlying Unreal architecture is the same.
Reference to creating and implementing gameplay classes.
Reference to creating and implementing gameplay classes.
Reference for creating and implementing functions for gameplay Classes
Reference for creating and implementing functions for gameplay Classes
Collections of gameplay classes belonging to a game project compiled into DLLs.
Collections of gameplay classes belonging to a game project compiled into DLLs.
Reference to creating and implementing interfaces.
Reference to creating and implementing interfaces.
Metadata keywords used when declaring UClasses, UFunctions, UProperties, UEnums, and UInterfaces to specify how they behave with various aspects of Unreal Engine and the editor
Metadata keywords used when declaring UClasses, UFunctions, UProperties, UEnums, and UInterfaces to specify how they behave with various aspects of Unreal Engine and the editor
Reference for creating and implementing properties for gameplay classes.
Reference for creating and implementing properties for gameplay classes.
Reference to creating and implementing structs for gameplay classes.
Reference to creating and implementing structs for gameplay classes.
Gameplay Architecture
Gameplay Guides
Unreal Engine API Reference
Unreal Engine C++ API Reference
API programming reference for Unreal Engine C++ source code
API programming reference for Unreal Engine C++ source code
System Guides
Guide to creating new nodes for use within graphs in Anim Blueprints.
Guide to creating new nodes for use within graphs in Anim Blueprints.
Overview of the automation system used for unit testing, feature testing, and content stress testing.
Overview of the automation system used for unit testing, feature testing, and content stress testing.
Technical guide for programmers working with Blueprints.
Technical guide for programmers working with Blueprints.
Overview of the various systems related to the online platform.
Overview of the various systems related to the online platform.
An overview of Online Subsystem Steam, including how to set up your project for distribution on Valve's Steam platform.
An overview of Online Subsystem Steam, including how to set up your project for distribution on Valve's Steam platform.
Information for graphics programmers working with the rendering systems and writing shaders.
Information for graphics programmers working with the rendering systems and writing shaders.
Cross-platform user interface framework for creating tool and in-game UIs.
Cross-platform user interface framework for creating tool and in-game UIs.
Tools to compile Unreal Engine and game projects.
Tools to compile Unreal Engine and game projects.
Automated Builds
Learn syntax to write BuildGraph script conditions.
Learn syntax to write BuildGraph script conditions.
Learn about BuildGraph Elements.
Learn about BuildGraph Elements.
Learn about valid data types for BuildGraph attributes.
Learn about valid data types for BuildGraph attributes.
Customize your builds with the BuildGraph scripting system.
Customize your builds with the BuildGraph scripting system.
This page provides sample BuildGraph Script usage.
This page provides sample BuildGraph Script usage.