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Playback of Animation Sequences can be performed through code, but is generally handled within an instance of an Animation Blueprint applied to a Skeletal Mesh Component. All of the Animation Sequences for the Skeleton the Animation Blueprint was created from are available to be sampled within the AnimGraph . These can be placed as sequence player nodes whose output is a pose generated by sampling the Animation Sequences.
To place a sequence player:
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Right-click in the AnimGraph of your Animation Blueprint and expand the Animations category.
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Select the Animation Sequence to be sampled from the list. A node is placed in the graph for the sequence.
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The pose output of the new node can be connected to a corresponding pose input on any animation node to sample the animation.