Unreal Engine 5 Documentation has been moved to the Epic Developer Community
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Particle Lights
Essentials
Precomputed Lighting
Dynamic Lighting
General
The basics of placing lights into levels and setting them up.
Light Mobility and how it affects lighting and shadowing.
The types of lights available in Unreal Engine 4.
High level overview of shadows.
In this guide you will create and light a small apartment using different types of lighting technqiues.
A run down of all the features and settings of Lightmass.
Volumetric lighting samples used for global illumination of dynamic objects and unbuild scene previews.
Cached indirect lighting samples used for global illumination of dynamic objects and unbuilt scene preview.
System for capturing and displaying local glossy reflections.
A completely static light that has no overhead during a running game.
Light type that can change its color and brightness at runtime but cannot move, rotate or change influence size.
With Precomputed Lighting Scenarios you can have multiple lighting setups for a single level using the same geometry.
Help increase the quality of baked interior lighting.
A fully dynamic light capable of changing all of its properties during runtime.
Lighting projected using a Material as the source.
System for dynamically generating global illumination.
An overview of Mesh Distance Fields and its available features that you can use when developing your games.
An overview of using Mesh Distance Fields to create dynamic soft area shadowing.
An overview of using Mesh Distance Fields to create dynamic ambient occlusion for SkyLights.
This page provides an overview of Contact Shadows in UE4.
Landing page for Capsule Shadows in Unreal Engine 4
An overview of the Volumetric Fog features available when using Exponential Height Fog.
Approximation of attenuation of light due to occlusion.
Simulating light scattered in the atmosphere.
Cubemap texture applied to scene lighting for high quality lighting environments.
Explanation of how translucent surfaces are lit and cast shadows including self-shadows.
How to achieve bump mapping from 3D procedural shaders where classic tangent space does not work.
Using IES Light Profiles in Unreal Engine 4
Use the HDRI Backdrop to quickly set up product visualization using an HDR image projection with real-time lighting and shadowing.