An overview of the Audio Modulation plugin in Unreal Engine
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Sound is vital to creating believable and immersive environments. From ambient sounds to interactive sounds of vehicles or weapons, from music cues to spoken dialog, audio in a game can make or break the user experience.
The Audio Engine system in Unreal Engine provides tools and features that offer ways for sound designers and engineers to mold audio to match their visions. This means that a clean version of the sound can be produced once in an external application, imported, then crafted within the engine to create the desired result.
Starting Out
An overview of the Audio Modulation plugin in Unreal Engine
An overview of the Audio Volume Actor settings
An overview of the Audio Volume Actor settings
An overview on using audio samples from physical spaces to simulate reverberation
An overview on using audio samples from physical spaces to simulate reverberation
A high-level overview of how to stream MIDI data to your projects.
A high-level overview of how to stream MIDI data to your projects.
An overview on how soundfield ambisonics are used in the Unreal Audio Engine
An overview on how soundfield ambisonics are used in the Unreal Audio Engine
An overview of the Unreal Audio Engine Sound Classes
An overview of the Unreal Audio Engine Sound Classes
Overview of the audio system used for playing in-game sounds.
Overview of the audio system used for playing in-game sounds.
An overview of how the Open Sound Control (OSC) plugin works within Unreal Engine
An overview of how the Open Sound Control (OSC) plugin works within Unreal Engine
An overview of the audio system used for playing in-game sounds, including node-based audio Assets in the Sound Cue Editor
An overview of the audio system used for playing in-game sounds, including node-based audio Assets in the Sound Cue Editor
An audio engine system for sample-accurate scheduling
An audio engine system for sample-accurate scheduling
Overview of the stream-caching system used by the audio engine
Overview of the stream-caching system used by the audio engine
An overview of submixes and how to use them
An overview of submixes and how to use them
An overview of how the Audio Synesthesia plugin produces audio metadata that can be used in Blueprint scripting.
An overview of how the Audio Synesthesia plugin produces audio metadata that can be used in Blueprint scripting.
Guide to using the Ambient Sound Actor for creating ambient and localized sounds in-game.
Guide to using the Ambient Sound Actor for creating ambient and localized sounds in-game.
Reference for the various models available for controlling the attenuation of sounds.
Reference for the various models available for controlling the attenuation of sounds.
Guide to using the tools available for setting up and editing SoundCue node-based audio assets.
Guide to using the tools available for setting up and editing SoundCue node-based audio assets.
Reference
A reference for console commands that can be used with the Unreal Audio Engine
A reference for console commands that can be used with the Unreal Audio Engine
Guide to using the tools available for setting up and editing SoundCue node-based audio assets.
Guide to using the tools available for setting up and editing SoundCue node-based audio assets.
The basic requirements for getting sound files into Unreal Engine 4.
The basic requirements for getting sound files into Unreal Engine 4.
Reference for nodes available to Sound Cues, and the node properties
Reference for nodes available to Sound Cues, and the node properties