unreal.EditorTestsUtilityLibrary

class unreal.EditorTestsUtilityLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Blueprint library for altering and analyzing animation / skeletal data

C++ Source:

  • Plugin: EditorTests

  • Module: EditorTests

  • File: EditorTestsUtilityLibrary.h

classmethod bake_materials_for_component(static_mesh_component, material_options, material_merge_options) None

Bakes out material in-place for the given set of static mesh components using the MaterialMergeOptions

Parameters:
classmethod get_child_editor_widget_by_name(widget_blueprint, name) Widget

Finds a UWidget object used by the editor - useful for testing widget editing

Parameters:
Return type:

Widget

classmethod get_editor_widget_navigation_rule(widget, nav) UINavigationRule

Simple logic for getting data within UWidget::Navigation, which has a details customization

Parameters:
Return type:

UINavigationRule

classmethod merge_static_mesh_components(static_mesh_components, merge_settings, replace_actors) Array[int32]

Merges meshes and bakes out materials into a atlas-material for the given set of static mesh components using the MergeSettings

Parameters:
Returns:

out_lod_indices (Array[int32]):

Return type:

Array[int32]

classmethod set_editor_widget_navigation_rule(widget, nav, rule) None

Simple function for setting UWidget::Navigation, which has a details customization

Parameters: