UTestBTService_Log

Copyright Epic Games, Inc. All Rights Reserved.

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Inheritance Hierarchy

References

Module

AITestSuite

Header

/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTService_Log.h

Include

#include "BehaviorTree/TestBTService_Log.h"

Syntax

class UTestBTService_Log : public UBTService

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Variables

Name Description

Public variable

int32

 

LogActivation

Public variable

int32

 

LogDeactivation

Constructors

Name Description

Public function

UTestBTService_Log

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UBTAuxiliaryNode

Name Description

Public function Virtual

void

 

OnBecomeRelevant

(
    UBehaviorTreeComponent& OwnerComp,
    uint8* NodeMemory
)

Called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced!

Public function Virtual

void

 

OnCeaseRelevant

(
    UBehaviorTreeComponent& OwnerComp,
    uint8* NodeMemory
)

Called when auxiliary node becomes inactive this function should be considered as const (don't modify state of object) if node is not instanced!

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