| UObjectBase
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Module |
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Header |
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h |
Include |
#include "FunctionalAITest.h" |
class AFunctionalAITest : public AFunctionalTest
Name | Description | ||
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uint32: 1 |
bDebugNavMeshOnTimeout |
If set, ftest will postpone start until navmesh is fully generated |
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uint32: 1 |
bSingleSetRun |
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uint32: 1 |
bWaitForNavMesh |
If set, ftest will postpone start until navmesh is fully generated |
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CurrentSpawnSetIndex |
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CurrentSpawnSetName |
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NavMeshDebugExtent |
Navmesh debug: extent around NavMeshDebugOrigin |
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NavMeshDebugOrigin |
Navmesh debug: log navoctree modifiers around this point |
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NavmeshDelayTimer |
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OnAISpawned |
Called when a single AI finished spawning |
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OnAllAISPawned |
Called when a all AI finished spawning |
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PendingDelayedSpawns |
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SpawnedPawns |
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float |
SpawnLocationRandomizationRange |
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SpawnSets |
Name | Description | |
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AFunctionalAITest ( |
Name | Description | ||
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AddSpawnedPawn ( |
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ClearPendingDelayedSpawns() |
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GetRandomizedLocation ( |
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IsNavMeshReady() |
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IsOneOfSpawnedPawns ( |
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KillOffSpawnedPawns() |
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OnSpawningFailure() |
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StartSpawning() |
Name | Description | ||
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CleanUp() |
Called to clean up when tests is removed from the list of active tests after finishing execution. |
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GatherRelevantActors |
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GetAdditionalTestFinishedMessage ( |
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GetReproString() |
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IsReady_Implementation() |
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OnTimeout() |
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RunTest |
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StartTest() |
Called once the IsReady() check for the test returns true. |
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WantsToRunAgain() |
Name | Description | ||
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BeginPlay() |
Overridable native event for when play begins for this actor. |
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Tick ( |
Function called every frame on this Actor. |