| FPrimitiveSceneProxy
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
Include |
#include "Animation/DebugSkelMeshComponent.h" |
class FDebugSkelMeshSceneProxy : public FSkeletalMeshSceneProxy
A skeletal mesh component scene proxy with additional debugging options.
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DynamicData |
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FDebugSkelMeshSceneProxy ( |
Constructor. |
Name | Description | |
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~FDebugSkelMeshSceneProxy() |
Name | Description | ||
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GetAllocatedSize() |
Name | Description | ||
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GetDynamicMeshElements ( |
Gathers the primitive's dynamic mesh elements. |
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GetMemoryFootprint() |
Every derived class should override these functions |
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GetTypeHash() |
Return a type (or subtype) specific hash for sorting purposes |