FDestructibleDamageParameters

Parameters that pertain to chunk damage.

Windows
MacOS
Linux

References

Module

ApexDestruction

Header

/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleMesh.h

Include

#include "DestructibleMesh.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDestructibleDamageParameters

Remarks

Parameters that pertain to chunk damage.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bCustomImpactResistance

By default, objects that collide with destructibles will bounce back.

Public variable UProperty Category, EditAnywhere

bool

 

bEnableImpactDamage

Whether to apply damage to destructible when colliding with an object.

Public variable UProperty Category, EditAnywhere

float

 

DamageSpread

Controls how easily damage spreads.

Public variable UProperty Category, EditAnywhere

float

 

DamageThreshold

The damage amount which will cause a chunk to fracture (break free).

Public variable UProperty Category, EditAnywhere, Meta

int32

 

DefaultImpactDamageDepth

Max depth level where impact damage is enabled.

Public variable UProperty Category, EditAnywhere, Meta

float

 

ImpactDamage

Controls how much damage is applied upon collision. Damage = ImpactDamage * ImpactForce.

Public variable UProperty Category, EditAnywhere, Meta

float

 

ImpactResistance

Controls how much resistance is applied to colliding objects.

Constructors

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