Module |
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Header |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleMesh.h |
Include |
#include "DestructibleMesh.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDestructibleDamageParameters
Parameters that pertain to chunk damage.
Name | Description | ||
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|
bCustomImpactResistance |
By default, objects that collide with destructibles will bounce back. |
|
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bEnableImpactDamage |
Whether to apply damage to destructible when colliding with an object. |
|
|
float |
DamageSpread |
Controls how easily damage spreads. |
|
float |
DamageThreshold |
The damage amount which will cause a chunk to fracture (break free). |
|
DefaultImpactDamageDepth |
Max depth level where impact damage is enabled. |
|
|
float |
ImpactDamage |
Controls how much damage is applied upon collision. Damage = ImpactDamage * ImpactForce. |
|
float |
ImpactResistance |
Controls how much resistance is applied to colliding objects. |
Name | Description | |
---|---|---|
|
FDestructibleDamageParameters() |