| FActorComponentInstanceData
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Module |
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Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigComponent.h |
Include |
#include "ControlRigComponent.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FControlRigComponentInstanceData : public FActorComponentInstanceData
Used to store animation ControlRig data during recompile of BP
Name | Description | ||
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UControlRig ... |
AnimControlRig |
Stored object |
Name | Description | |
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FControlRigComponentInstanceData() |
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FControlRigComponentInstanceData ( |
Name | Description | |
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~FControlRigComponentInstanceData() |
Name | Description | ||
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AddReferencedObjects ( |
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ApplyToComponent ( |
Applies this component instance data to the supplied component |
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ContainsData() |
Determines if any instance data was actually saved. |