FControlRigComponentInstanceData

Used to store animation ControlRig data during recompile of BP

Windows
MacOS
Linux

Inheritance Hierarchy

FActorComponentInstanceData

FControlRigComponentInstanceData

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigComponent.h

Include

#include "ControlRigComponent.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FControlRigComponentInstanceData : public FActorComponentInstanceData

Remarks

Used to store animation ControlRig data during recompile of BP

Variables

Name Description

Public variable UProperty

UControlRig ...

 

AnimControlRig

Stored object

Constructors

Destructors

Overridden from FActorComponentInstanceData

Name Description

Public function Virtual

void

 

AddReferencedObjects

(
    FReferenceCollector& Collector
)

Public function Virtual

void

 

ApplyToComponent

(
    UActorComponent* Component,
    const ECacheApplyPhase CacheApplyPh...
)

Applies this component instance data to the supplied component

Public function Virtual Const

bool

 

ContainsData()

Determines if any instance data was actually saved.

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