UDisplayClusterEditorSettings

Implements the settings for the nDisplay

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UDisplayClusterEditorSettings

References

Module

DisplayClusterEditor

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterEditor/Public/DisplayClusterEditorSettings.h

Include

#include "DisplayClusterEditorSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig)
class UDisplayClusterEditorSettings : public UObject

Remarks

Implements the settings for the nDisplay

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta Config

 

ConfigRestartRequired

Public variable UProperty Category, EditAnywhere, Meta Config

 

ToolTip

Constructors

Name Description

Public function

UDisplayClusterEditorSettings

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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