Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FModifierSpec
Holds evaluated magnitude from a GameplayEffect modifier
Name | Description | |
---|---|---|
|
FModifierSpec() |
Name | Description | ||
---|---|---|---|
|
float |
GetEvaluatedMagnitude() |