| IBlueprintEditor | ||||
| FGCObject | ||||
| FNotifyHook | ||||
| FTickableEditorObject | ||||
| FEditorUndoClient
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesEditor.h |
Include |
#include "GameplayAbilitiesEditor.h" |
class FGameplayAbilitiesEditor : public FBlueprintEditor
Gameplay abilities asset editor (extends Blueprint editor)
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FGameplayAbilitiesEditor() |
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~FGameplayAbilitiesEditor() |
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InitGameplayAbilitiesEditor ( |
Edits the specified gameplay ability asset(s) |
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UBlueprint &... |
GetBlueprintObj() |
Returns a pointer to the Blueprint object we are currently editing, as long as we are editing exactly one |
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GetDocumentationLink() |
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GetBaseToolkitName() |
Returns the localized name of this toolkit type (typically just " |
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GetToolkitFName() |
Virtual FNameGetToolkitContextFName() const override; |
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GetToolkitName() |
Returns the localized name of this toolkit |
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GetToolkitToolTipText() |
Returns the localized tooltip text of this toolkit |
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GetWorldCentricTabColorScale() |
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GetWorldCentricTabPrefix() |
Returns the localize prefix string to use for tab labels in world-centric mode. |