FNDIPhysicsAssetBuffer

Render buffers that will be used in hlsl functions

Windows
MacOS
Linux

Inheritance Hierarchy

FRenderResource

FNDIPhysicsAssetBuffer

References

Module

HairStrandsNiagara

Header

/Engine/Plugins/Experimental/HairStrands/Source/HairStrandsNiagara/Public/NiagaraDataInterfacePhysicsAsset.h

Include

#include "NiagaraDataInterfacePhysicsAsset.h"

Syntax

struct FNDIPhysicsAssetBuffer : public FRenderResource

Remarks

Render buffers that will be used in hlsl functions

Variables

Name Description

Public variable

TUniquePtr< FND...

 

AssetArrays

Physics Asset arrays

Public variable

FRWBuffer

 

CurrentTransformBuffer

Current transform buffer

Public variable

FRWBuffer

 

ElementExtentBuffer

Element extent buffer

Public variable

FRWBuffer

 

InverseTransformBuffer

Inverse transform buffer

Public variable

TWeakObjectPtr<...

 

PhysicsAsset

The physics asset datas from which the buffers will be constructed

Public variable

FRWBuffer

 

PreviousInverseBuffer

Previous inverse buffer

Public variable

FRWBuffer

 

PreviousTransformBuffer

Previous transform buffer

Public variable

FRWBuffer

 

RestInverseBuffer

Rest transform buffer

Public variable

FRWBuffer

 

RestTransformBuffer

Rest transform buffer

Public variable

TWeakObjectPtr<...

 

SkeletalMesh

The skeletal mesh from which the transform will be extracted

Public variable

FTransform

 

WorldTransform

World transform

Functions

Name Description

Public function

void

 

Initialize

(
    const TWeakObjectPtr< class UPhysic...,
    const TWeakObjectPtr< class USkelet...,
    const FTransform& InWorldTransform
)

Set the assets that will be used to affect the buffer

Public function Const

bool

 

IsValid()

Check if all the assets are valid

Public function

void

 

Update()

Update the buffers

Overridden from FRenderResource

Name Description

Public function Virtual Const

FString

 

GetFriendlyName()

Get the resource name

Public function Virtual

void

 

InitRHI()

Init the buffer

Public function Virtual

void

 

ReleaseRHI()

Release the buffer

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