UAttributeEditorToolProperties

Standard properties

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MacOS
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Inheritance Hierarchy

References

Module

MeshModelingToolsEditorOnly

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/AttributeEditorTool.h

Include

#include "AttributeEditorTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAttributeEditorToolProperties : public UInteractiveToolPropertySet

Remarks

Standard properties

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bClearNormals

Reset all normals to per-vertex smooth normals, removing all hard edges

Public variable UProperty Category, EditAnywhere

bool

 

bClearUVLayer0

Clear data from UV layer

Public variable UProperty Category, EditAnywhere

bool

 

bClearUVLayer1

Clear data from UV layer

Public variable UProperty Category, EditAnywhere

bool

 

bClearUVLayer2

Clear data from UV layer

Public variable UProperty Category, EditAnywhere

bool

 

bClearUVLayer3

Clear data from UV layer

Public variable UProperty Category, EditAnywhere

bool

 

bClearUVLayer4

Clear data from UV layer

Public variable UProperty Category, EditAnywhere

bool

 

bClearUVLayer5

Clear data from UV layer

Public variable UProperty Category, EditAnywhere

bool

 

bClearUVLayer6

Clear data from UV layer

Public variable UProperty Category, EditAnywhere

bool

 

bClearUVLayer7

Clear data from UV layer

Public variable

int

 

NumUVLayers

Constructors

Overridden from UObject

Name Description

Public function Virtual Const

bool

 

CanEditChange

(
    const FProperty* InProperty
)

Called by the editor to query whether a property of this object is allowed to be modified.

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