| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/AttributeEditorTool.h |
Include |
#include "AttributeEditorTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAttributeEditorToolProperties : public UInteractiveToolPropertySet
Standard properties
Name | Description | ||
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bClearNormals |
Reset all normals to per-vertex smooth normals, removing all hard edges |
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bClearUVLayer0 |
Clear data from UV layer |
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bClearUVLayer1 |
Clear data from UV layer |
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bClearUVLayer2 |
Clear data from UV layer |
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bClearUVLayer3 |
Clear data from UV layer |
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bClearUVLayer4 |
Clear data from UV layer |
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bClearUVLayer5 |
Clear data from UV layer |
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bClearUVLayer6 |
Clear data from UV layer |
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bClearUVLayer7 |
Clear data from UV layer |
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int |
NumUVLayers |
Name | Description | |
---|---|---|
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UAttributeEditorToolProperties() |
Name | Description | ||
---|---|---|---|
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CanEditChange ( |
Called by the editor to query whether a property of this object is allowed to be modified. |