FModelingModeAssetAPI

Implementation of ToolsContext Asset management API that is suitable for use inside Modeling Tools Mode.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

ModelingToolsEditorMode

Header

/Engine/Plugins/Experimental/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingModeAssetAPI.h

Include

#include "ModelingModeAssetAPI.h"

Syntax

class FModelingModeAssetAPI : public FEditorToolAssetAPI

Remarks

Implementation of ToolsContext Asset management API that is suitable for use inside Modeling Tools Mode.

Overridden from IToolsContextAssetAPI

Name Description

Public function Virtual

AActor *

 

GenerateStaticMeshActor

(
    UWorld* TargetWorld,
    FTransform Transform,
    FString ObjectBaseName,
    FGeneratedStaticMeshAssetConfig&& ...
)

Generate static mesh actor

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