| FMoviePipelineEnginePass | ||
| FGCObject
|
Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineDeferredPasses.h |
Include |
#include "MoviePipelineDeferredPasses.h" |
struct FDeferredRenderEnginePass :
public MoviePipeline::FMoviePipelineEnginePass,
public FGCObject
Name | Description | ||
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BackbufferReadyDelegate |
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SetupViewDelegate |
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TSharedPtr< FMo... |
SurfaceQueue |
A queue of surfaces that the render targets can be copied to. |
|
TWeakObjectPtr<... |
TileRenderTarget |
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ViewState |
Name | Description | |
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|
FDeferredRenderEnginePass() |
Name | Description | ||
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|
FSceneView &... |
CalcSceneView ( |
Name | Description | ||
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RenderSample_GameThread ( |
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Setup ( |
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Teardown() |
Name | Description | ||
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AddReferencedObjects ( |
Pure virtual that must be overloaded by the inheriting class. |