| FBaseMovementSimulation
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Module |
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Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/Movement/BaseMovementComponent.h |
Include |
#include "Movement/BaseMovementComponent.h" |
class FBaseMovementSimulation
This provides a base for movement related simulations: moving an "UpdatedComponent" around the world. There is no actual Update function provided here, it will be implemented by subclasses.
Name | Description | ||
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MoveComponentFlags |
Flags that control the behavior of calls to MoveComponent() on our UpdatedComponent. |
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UpdatedComponent |
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UpdatedPrimitive |
Name | Description | ||
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GetPenetrationAdjustment ( |
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GetUpdateComponentTransform() |
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InitCollisionParams ( |
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MoveUpdatedComponent ( |
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OverlapTest ( |
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ResolvePenetration ( |
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SafeMoveUpdatedComponent ( |