FFlyingMovementAuxState

Auxiliary state that is input into the simulation.

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MacOS
Linux

Inheritance Hierarchy

FFlyingMovementAuxState

FMockAbilityAuxState

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/Movement/FlyingMovement.h

Include

#include "Movement/FlyingMovement.h"

Syntax

struct FFlyingMovementAuxState

Remarks

Auxiliary state that is input into the simulation. Doesn't change during the simulation tick. (It can change and even be predicted but doing so will trigger more bookeeping, etc. Changes will happen "next tick")

Variables

Name Description

Public variable

float

 

Acceleration

Public variable

float

 

Deceleration

Public variable

float

 

MaxSpeed

Public variable

float

 

TurningBoost

Functions

Name Description

Public function Const

void

 

Log

Public function

void

 

NetSerialize

(
    const FNetSerializeParams& P
)

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