TRepController_Debug

Special replicator for debug buffer, this preserves the local buffer and receives into a replicator-owned buffer (we want these buffers to be distinct/not merged)

Windows
MacOS
Linux

Inheritance Hierarchy

TBase

TRepController_Debug

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkedSimulationModelRepControllers.h

Include

#include "NetworkedSimulationModelRepControllers.h"

Syntax

template<typename Model, int32 MaxNumElements, typename TBase>
struct TRepController_Debug : public TBase

Remarks

Special replicator for debug buffer, this preserves the local buffer and receives into a replicator-owned buffer (we want these buffers to be distinct/not merged)

Variables

Name Description

Public variable

TDebugBuffer

 

ReceivedBuffer

Functions

Name Description

Public function Const

int32

 

GetProxyDirtyCount

Public function

void

 

NetSerialize

(
    const FNetSerializeParams& P,
    TNetworkSimBufferContainer< Model >...,
    TSimulationTicker< TTickSettings > ...
)

Typedefs

Name

Description

TDebugBuffer

TDebugState

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