TRepController_Sequence

Sequence replicator

Windows
MacOS
Linux

Inheritance Hierarchy

TBase

TRepController_Sequence

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkedSimulationModelRepControllers.h

Include

#include "NetworkedSimulationModelRepControllers.h"

Syntax

template<typename Model, ENetworkSimBufferTypeId BufferId, int32 MaxNumElements, typename TBase>
struct TRepController_Sequence : public TBase

Remarks

Sequence replicator

Replicates a sequence of elements. i.e., "the last MaxNumElements". On the receiving side, we merge the sequence into whatever we have locally Frames are synchronized. SimTime is also serialized by default (change by changing TBase)

Variables

Name Description

Protected variable

int32

 

LastSerializedFrame

Functions

Name Description

Public function Const

int32

 

GetLastSerializedFrame()

Public function Const

int32

 

GetProxyDirtyCount

Public function

void

 

NetSerialize

(
    const FNetSerializeParams& P,
    TNetworkSimBufferContainer< Model >...,
    TSimulationTicker< TTickSettings > ...
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss