| TBase
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Module |
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Header |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkedSimulationModelRepControllers.h |
Include |
#include "NetworkedSimulationModelRepControllers.h" |
template<typename Model, ENetworkSimBufferTypeId BufferId, int32 MaxNumElements, typename TBase>
struct TRepController_Sequence : public TBase
Sequence replicator
Replicates a sequence of elements. i.e., "the last MaxNumElements". On the receiving side, we merge the sequence into whatever we have locally Frames are synchronized. SimTime is also serialized by default (change by changing TBase)
Name | Description | ||
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LastSerializedFrame |
Name | Description | ||
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GetLastSerializedFrame() |
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GetProxyDirtyCount ( |
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NetSerialize ( |