FNiagaraMeshMaterialOverride

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MacOS
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References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraMeshRendererProperties.h

Include

#include "NiagaraMeshRendererProperties.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FNiagaraMeshMaterialOverride

Variables

Name Description

Public variable UProperty Category, EditAnywhere

UMaterialInterf...

 

ExplicitMat

Use this UMaterialInterface if set to a valid value.

Public variable UProperty Category, EditAnywhere

FNiagaraUserPar...

 

UserParamBinding

Use the UMaterialInterface bound to this user variable if it is set to a valid value.

Constructors

Functions

Name Description

Public function

bool

 

SerializeFromMismatchedTag

(
    const FPropertyTag& Tag,
    FStructuredArchive::FSlot Slot
)

Used to upgrade a serialized FNiagaraParameterStore property to our own struct

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