| UObjectBase
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponentPool.h |
Include |
#include "NiagaraComponentPool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient)
class UNiagaraComponentPool : public UObject
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UNiagaraComponentPool ( |
Name | Description | |
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~UNiagaraComponentPool() |
Name | Description | ||
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Cleanup() |
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UNiagaraComp... |
CreateWorldParticleSystem ( |
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Dump() |
Dumps the current state of the pool to the log. |
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ReclaimActiveParticleSystems() |
Call if you want to halt & reclaim all active particle systems and return them to their respective pools. |
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ReclaimWorldParticleSystem ( |
Called when an in-use particle component is finished and wishes to be returned to the pool. |