FPatchId

Windows
MacOS
Linux

References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Public/EpicSynth1Types.h

Include

#include "EpicSynth1Types.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FPatchId

Variables

Name Description

Public variable UProperty

int32

 

Id

Constructors

Name Description

Public function

FPatchId()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss