| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/TemplateSequenceActor.h |
Include |
#include "TemplateSequenceActor.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Rendering, Physics, LOD, Activation, Input))
class ATemplateSequenceActor :
public AActor,
public IMovieScenePlaybackClient
Name | Description | ||
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BindingOverride |
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PlaybackSettings |
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SequencePlayer |
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TemplateSequence |
Name | Description | |
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ATemplateSequenceActor ( |
Name | Description | ||
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|
UTemplateSeq... |
GetSequence() |
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UTemplateSeq... |
GetSequencePlayer() |
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InitializePlayer() |
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UTemplateSeq... |
LoadSequence() |
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SetBinding ( |
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SetSequence ( |
Name | Description | ||
---|---|---|---|
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BeginPlay() |
Overridable native event for when play begins for this actor. |
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EndPlay ( |
Overridable function called whenever this actor is being removed from a level |
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GetReferencedContentObjects |
Used by the "Sync to Content Browser" right-click menu option in the editor. |
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PostInitializeComponents() |
Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay |
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Tick ( |
Function called every frame on this Actor. |
Name | Description | ||
---|---|---|---|
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
Name | Description | ||
---|---|---|---|
|
UObject *... |
GetInstanceData() |
Retrieve the optional instance data that should be used for this evaluation |
|
RetrieveBindingOverrides ( |
Locate bound objects that relate to the specified binding ID |