ATemplateSequenceActor

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MacOS
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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

AActor

ATemplateSequenceActor

References

Module

TemplateSequence

Header

/Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/TemplateSequenceActor.h

Include

#include "TemplateSequenceActor.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Rendering, Physics, LOD, Activation, Input))
class ATemplateSequenceActor :
    public AActor,
    public IMovieScenePlaybackClient

Variables

Constructors

Name Description

Public function

ATemplateSequenceActor

(
    const FObjectInitializer& ObjectIn...
)

Functions

Overridden from AActor

Name Description

Protected function Virtual

void

 

BeginPlay()

Overridable native event for when play begins for this actor.

Protected function Virtual

void

 

EndPlay

(
    const EEndPlayReason::Type EndPlayR...
)

Overridable function called whenever this actor is being removed from a level

Public function Virtual Const

bool

 

GetReferencedContentObjects

(
    TArray< UObject* >& Objects
)

Used by the "Sync to Content Browser" right-click menu option in the editor.

Protected function Virtual

void

 

PostInitializeComponents()

Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay

Protected function Virtual

void

 

Tick

(
    float DeltaSeconds
)

Function called every frame on this Actor.

Overridden from UObject

Name Description

Protected function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Overridden from IMovieScenePlaybackClient

Name Description

Protected function Virtual Const

UObject *...

 

GetInstanceData()

Retrieve the optional instance data that should be used for this evaluation

Protected function Virtual Const

bool

 

RetrieveBindingOverrides

(
    const FGuid& InBindingId,
    FMovieSceneSequenceID InSequenceID,
    TArray< UObject*, TInlineAlloc...
)

Locate bound objects that relate to the specified binding ID

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