Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h |
Include |
#include "BehaviorTree/BehaviorTreeTypes.h" |
struct FBehaviorTreeSearchUpdate
Node update data
Name | Description | ||
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AuxNode |
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uint8: 1 |
bPostUpdate |
If set, this entry will be applied AFTER other are processed |
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InstanceIndex |
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TEnumAsByte< EB... |
Mode |
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UBTTaskNode ... |
TaskNode |
Name | Description | |
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FBehaviorTreeSearchUpdate() |
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FBehaviorTreeSearchUpdate ( |
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FBehaviorTreeSearchUpdate ( |
If set, this entry will be applied AFTER other are processed |