Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_AnimDynamics.h |
Include |
#include "BoneControllers/AnimNode_AnimDynamics.h" |
struct FAnimPhysSphericalLimit
Name | Description | ||
---|---|---|---|
|
DrivingBone |
Bone to attach the sphere to |
|
|
float |
LimitRadius |
Radius of the sphere |
|
LimitType |
Whether to lock bodies inside or outside of the sphere |
|
|
SphereLocalOffset |
Local offset for the sphere, if no driving bone is set this is in node space, otherwise bone space |
Name | Description | |
---|---|---|
|
FAnimPhysSphericalLimit() |