Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h |
Include |
#include "Engine/StaticMesh.h" |
struct FStaticMeshOptimizationSettings
Old optimization settings.
Name | Description | ||
---|---|---|---|
|
bRecalcNormals |
Whether Normal smoothing groups should be preserved. If false then NormalsThreshold is used |
|
|
float |
MaxDeviationPercentage |
If ReductionMethod equals SMOT_MaxDeviation this value is the maximum deviation from the base mesh as a percentage of the bounding sphere. |
|
float |
NormalsThreshold |
If the angle between two triangles are above this value, the normals will not be smooth over the edge between those two triangles. |
|
float |
NumOfTrianglesPercentage |
If ReductionMethod equals SMOT_NumOfTriangles this value is the ratio of triangles [0-1] to remove from the mesh |
|
TEnumAsByte< en... |
ReductionMethod |
The method to use when optimizing the skeletal mesh LOD |
|
ShadingImportance |
How important shading quality is. |
|
|
SilhouetteImportance |
How important the shape of the geometry is (EImportanceLevel). |
|
|
TextureImportance |
How important texture density is (EImportanceLevel). |
|
|
float |
WeldingThreshold |
The welding threshold distance. Vertices under this distance will be welded. |
Name | Description | |
---|---|---|
|
FStaticMeshOptimizationSettings() |