| IStereoLayerShape
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/StereoLayerShapes.h |
Include |
#include "StereoLayerShapes.h" |
class FEquirectLayer : public IStereoLayerShape
Class describing additional settings for equirect layers. Currently only supported by Oculus.
Name | Description | ||
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LeftBias |
Left eye's texture coordinate bias after mapping to 2D. |
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LeftScale |
Left eye's texture coordinate scale after mapping to 2D. |
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LeftUVRect |
Left source texture UVRect, specifying portion of input texture corresponding to left eye. |
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RightBias |
Right eye's texture coordinate bias after mapping to 2D. |
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RightScale |
Right eye's texture coordinate scale after mapping to 2D. |
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RightUVRect |
Right source texture UVRect, specifying portion of input texture corresponding to right eye. |
Name | Description | |
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FEquirectLayer() |
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FEquirectLayer |
Name | Description | ||
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IStereoLayer... |
Clone() |
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GetShapeName() |
Shape name is used to identify the shape type. |
Name |
Description |
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ShapeName |