Module |
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Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
struct FMeshDrawCommandDebugData
Debug only data for being able to backtrack the origin of given FMeshDrawCommand.
Name | Description | ||
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const FMaterial... |
Material |
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const FMaterial... |
MaterialRenderProxy |
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TShaderRef< FMe... |
PixelShader |
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const FPrimitiv... |
PrimitiveSceneProxyIfNotUsingStateBuckets |
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ResourceName |
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const FVertexFa... |
VertexFactory |
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TShaderRef< FMe... |
VertexShader |