Module |
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Header |
/Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintGeneratedClass.h |
Include |
#include "Blueprint/WidgetBlueprintGeneratedClass.h" |
struct FDelegateRuntimeBinding
Name | Description | ||
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FunctionName |
The function or property we're binding to on the source object. |
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Kind |
The kind of binding we're performing, are we binding to a property or a function. |
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ObjectName |
The widget that will be bound to the live data. |
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PropertyName |
The property on the widget that will have a binding placed on it. |
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SourcePath |