AssetViewUtils::CaptureThumbnailFromViewport

Capture active viewport to thumbnail and assigns that thumbnail to incoming assets

Windows
MacOS
Linux

References

Module

AssetTools

Header

/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h

Include

#include "AssetViewUtils.h"

Source

/Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp

Syntax

namespace AssetViewUtils
{
    void AssetViewUtils::CaptureThumbnailFromViewport
    (
        FViewport * InViewport,
        const TArray < FAssetData > & InAssetsToAssign
    )
}

Remarks

Capture active viewport to thumbnail and assigns that thumbnail to incoming assets

Parameters

Parameter

Description

InViewport

viewport to sample from

InAssetsToAssign

assets that should receive the new thumbnail ONLY if they are assets that use GenericThumbnails

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback