Module |
|
Header |
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h |
Include |
#include "AssetTypeActions_Base.h" |
virtual void OpenAssetEditor
(
const TArray< UObject * > & InObjects,
TSharedPtr< class IToolkitHost > EditWithinLevelEditor
)
Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used.