FAssetTypeActions_Base::OpenAssetEditor

Opens the asset editor for the specified objects.

Windows
MacOS
Linux

Override Hierarchy

References

Module

AssetTools

Header

/Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h

Include

#include "AssetTypeActions_Base.h"

Syntax

virtual void OpenAssetEditor
(
    const TArray< UObject * > & InObjects,
    TSharedPtr< class IToolkitHost > EditWithinLevelEditor
)

Remarks

Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used.

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