IAutomationReport::GetDisplayName

Returns the name of this level in the test hierarchy for the purposes of grouping.

Windows
MacOS
Linux

References

Module

AutomationController

Header

/Engine/Source/Developer/AutomationController/Public/IAutomationReport.h

Include

#include "IAutomationReport.h"

Syntax

const FString & GetDisplayName() const

Remarks

Returns the name of this level in the test hierarchy for the purposes of grouping. (Editor.Maps.LoadAll.parameters) would have 3 internal tree nodes and a variable number of leaf nodes depending on how many maps existed

Returns

the name of this level in the hierarchy for use in UI.

Parameters

Parameter

Description

bAddDecoration

true is the name should have the number of child tests appended.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss