FDependencyRecord

The NativeLine is stored and the key is String-Reference, so the object doesn't need to be loaded.

Windows
MacOS
Linux

References

Module

BlueprintCompilerCppBackend

Header

/Engine/Source/Developer/BlueprintCompilerCppBackend/Public/IBlueprintCompilerCppBackendModule.h

Include

#include "IBlueprintCompilerCppBackendModule.h"

Syntax

struct FDependencyRecord

Remarks

The NativeLine is stored and the key is String-Reference, so the object doesn't need to be loaded.

Variables

Name Description

Public variable

int32

 

Index

Public variable

FString

 

NativeLine

Constructors

Name Description

Public function

FDependencyRecord()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss