EDSExportLightmapUV

Never: it won't force the creation of a UV channel for lightmap, if one already exists it will be exported IfNotPresent: if a channel already exists it will be used, if not a new automatic UV projection will be created Always: it will create the UV channel overwritting existing data

Windows
MacOS
Linux

References

Module

DatasmithExporter

Header

/Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithExportOptions.h

Include

#include "DatasmithExportOptions.h"

Syntax

enum EDSExportLightmapUV
{
    Never,
    IfNotPresent,
    Always,
}

Values

Name

Description

Never

IfNotPresent

Always

Remarks

Never: it won't force the creation of a UV channel for lightmap, if one already exists it will be exported IfNotPresent: if a channel already exists it will be used, if not a new automatic UV projection will be created Always: it will create the UV channel overwritting existing data

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