FDerivedDataPluginInterface

Interface for data deriving backends This API will not be called concurrently, except that Build might be called on different instances if IsBuildThreadsafe.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DerivedDataCache

Header

/Engine/Source/Developer/DerivedDataCache/Public/DerivedDataPluginInterface.h

Include

#include "DerivedDataPluginInterface.h"

Syntax

class FDerivedDataPluginInterface

Remarks

Interface for data deriving backends This API will not be called concurrently, except that Build might be called on different instances if IsBuildThreadsafe.

Destructors

Functions

Name Description

Public function

bool

 

Build

(
    TArray< uint8 >& OutData
)

Does the work of deriving the data.

Public function Virtual Const

FString

 

GetDebugContextString()

A string used to describe the data being generated.

Public function Const

const TCHAR ...

 

GetPluginName()

Get the plugin name, this is used as the first part of the cache key

Public function Const

FString

 

GetPluginSpecificCacheKeySuffix()

Returns the largest and plugin specific part of the cache key.

Public function Const

const TCHAR ...

 

GetVersionString()

Get the version of the plugin, this is used as part of the cache key.

Public function Const

bool

 

IsBuildThreadsafe()

Indicates that this plugin is threadsafe.

Public function Virtual Const

bool

 

IsDeterministic()

Indicated that this plugin generates deterministic data. This is used for DDC verification

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss