| FAITestSpawnInfo
|
Module |
|
Header |
/Engine/Source/Developer/FunctionalTesting/Classes/FunctionalAITest.h |
Include |
#include "FunctionalAITest.h" |
struct FAITestSpawnInfo
Name | Description | ||
---|---|---|---|
|
UBehaviorTree &... |
BehaviorTree |
If set will be applied to spawned AI |
|
TSubclassOf< cl... |
ControllerClass |
Class to override default pawn's controller class. If None the default will be used |
|
NumberToSpawn |
||
|
TSubclassOf< cl... |
PawnClass |
Determines AI to be spawned |
|
float |
PreSpawnDelay |
Delay before attempting first spawn |
|
float |
SpawnDelay |
Delay between consecutive spawn attempts |
|
AActor * |
SpawnLocation |
Where should AI be spawned |
|
SpawnSetName |
Gets filled owning spawn set upon game start |
|
|
TeamID |
Name | Description | |
---|---|---|
|
FAITestSpawnInfo() |
Name | Description | ||
---|---|---|---|
|
IsValid() |
||
|
Spawn ( |