| UObjectBase
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Module |
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Header |
/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h |
Include |
#include "AutomationBlueprintFunctionLibrary.h" |
class UAutomationBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
Name | Description | |
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UAutomationBlueprintFunctionLibrary ( |
Name | Description | ||
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AddExpectedLogError |
Mute the report of log error and warning matching a pattern during an automated test |
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AreAutomatedTestsRunning() |
Lets you know if any automated tests are running, or are about to run and the automation system is spinning up tests. |
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AutomationWaitForLoading ( |
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DisableStatGroup |
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EnableStatGroup |
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FinishLoadingBeforeScreenshot() |
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GetAutomationScreenshotSize ( |
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FAutomationS... |
GetDefaultScreenshotOptionsForGameplay ( |
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FAutomationS... |
GetDefaultScreenshotOptionsForRendering ( |
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float |
GetStatCallCount ( |
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float |
GetStatExcAverage ( |
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float |
GetStatExcMax ( |
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float |
GetStatIncAverage ( |
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float |
GetStatIncMax ( |
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SetScalabilityQualityLevelRelativeToMax |
Sets all other settings based on an overall value |
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SetScalabilityQualityToEpic ( |
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SetScalabilityQualityToLow ( |
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TakeAutomationScreenshot ( |
Takes a screenshot of the game's viewport. Does not capture any UI. |
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TakeAutomationScreenshotAtCamera ( |
Takes a screenshot of the game's viewport, from a particular camera actors POV. |
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TakeAutomationScreenshotInternal ( |
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TakeAutomationScreenshotOfUI ( |
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TakeAutomationScreenshotOfUI_Immediate ( |
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UAutomationE... |
TakeHighResScreenshot ( |
Take high res screenshot in editor. |