| AActor::EndPlay()
|
Module |
|
Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerCategoryReplicator.h |
Include |
#include "GameplayDebuggerCategoryReplicator.h" |
Source |
/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerCategoryReplicator.cpp |
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason
)
Overridable function called whenever this actor is being removed from a level