| AActor::GetNetConnection()
|
Module |
|
Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerCategoryReplicator.h |
Include |
#include "GameplayDebuggerCategoryReplicator.h" |
Source |
/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerCategoryReplicator.cpp |
virtual UNetConnection * GetNetConnection() const
Get the owning connection used for communicating between client/server
NetConnection to the client or server for this actor