AGameplayDebuggerPlayerManager::GetCurrent

Windows
MacOS
Linux

References

Module

GameplayDebugger

Header

/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerPlayerManager.h

Include

#include "GameplayDebuggerPlayerManager.h"

Source

/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerModule.cpp

Syntax

static AGameplayDebuggerPlayerManager & GetCurrent
(
    UWorld * World
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss