Module |
|
Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerPlayerManager.h |
Include |
#include "GameplayDebuggerPlayerManager.h" |
Source |
/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerModule.cpp |
static AGameplayDebuggerPlayerManager & GetCurrent
(
UWorld * World
)