Module |
|
Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerTypes.h |
Include |
#include "GameplayDebuggerTypes.h" |
enum EGameplayDebuggerInputMode
{
Local,
Replicated,
}
Name |
Description |
---|---|
Local |
Input handler is called on local category |
Replicated |
Input handler is replicated to authority category and called there |