Module |
|
Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerAddonBase.h |
Include |
#include "GameplayDebuggerAddonBase.h" |
template<class UserClass>
bool BindKeyPress
(
FName KeyName,
FGameplayDebuggerInputModifier KeyModifer,
UserClass * KeyHandlerObject,
typename FGameplayDebuggerInputHandler::FHandler::TRawMethodDelegate< UserClass >::FMethodPtr KeyHandlerFunc,
EGameplayDebuggerInputMode InputMode
)
Creates new key binding handler: key press with modifiers