Module |
|
Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerCategory.h |
Include |
#include "GameplayDebuggerCategory.h" |
Source |
/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerCategory.cpp |
void AddShape
(
const FGameplayDebuggerShape & Shape
)
[AUTH] adds shape to replicated data