FGameplayDebuggerCategory::SetDataPackReplication

[ALL] sets up DataPack replication, needs address of property holding data, DataPack's struct must define [Serialize(FArchive& Ar)](API\Runtime\Serialization\EStructSerializerNullValuePolici-) function returns DataPackId

Windows
MacOS
Linux

References

Module

GameplayDebugger

Header

/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerCategory.h

Include

#include "GameplayDebuggerCategory.h"

Syntax

template<typename T>
int32 SetDataPackReplication
(
    T * DataPackAddr,
    EGameplayDebuggerDataPack Flags
)

Remarks

[ALL] sets up DataPack replication, needs address of property holding data, DataPack's struct must define Serialize(FArchive& Ar) function returns DataPackId

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