Module |
|
Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerCategory.h |
Include |
#include "GameplayDebuggerCategory.h" |
template<typename T>
int32 SetDataPackReplication
(
T * DataPackAddr,
EGameplayDebuggerDataPack Flags
)
[ALL] sets up DataPack replication, needs address of property holding data, DataPack's struct must define Serialize(FArchive& Ar) function returns DataPackId