Module |
|
Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerConfig.h |
Include |
#include "GameplayDebuggerConfig.h" |
struct FGameplayDebuggerCategoryConfig
Name | Description | ||
---|---|---|---|
|
ActiveInGame |
||
|
ActiveInSimulate |
||
|
uint32: 1 |
bOverrideSlotIdx |
|
|
CategoryName |
||
|
Hidden |
||
|
InputHandlers |
||
|
SlotIdx |
Name | Description | |
---|---|---|
|
FGameplayDebuggerCategoryConfig() |