FGameplayDebuggerDebugDrawDelegateHelper::RegisterDebugDrawDelgate

Called to set up debug drawing delegate in [UDebugDrawService](API\Runtime\Engine\Debug\UDebugDrawService) if you want to draw labels

Windows
MacOS
Linux

Override Hierarchy

FDebugDrawDelegateHelper::RegisterDebugDrawDelgate()

FGameplayDebuggerDebugDrawDelegateHelper::RegisterDebugDrawDelgate()

References

Module

GameplayDebugger

Header

/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerRenderingComponent.h

Include

#include "GameplayDebuggerRenderingComponent.h"

Source

/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerRenderingComponent.cpp

Syntax

virtual void RegisterDebugDrawDelgate()

Remarks

Called to set up debug drawing delegate in UDebugDrawService if you want to draw labels

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