FGameplayDebuggerExtension

Windows
MacOS
Linux

Inheritance Hierarchy

TSharedFromThis

FGameplayDebuggerAddonBase

FGameplayDebuggerExtension

References

Module

GameplayDebugger

Header

/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerExtension.h

Include

#include "GameplayDebuggerExtension.h"

Syntax

class FGameplayDebuggerExtension : public FGameplayDebuggerAddonBase

Destructors

Functions

Name Description

Public function Virtual Const

FString

 

GetDescription()

[LOCAL] description for gameplay debugger's header row, newline character is ignored

Protected function Const

APlayerContr...

 

GetPlayerController()

Get player controller owning gameplay debugger tool

Public function Const

bool

 

IsLocal()

Check if extension is created for local player

Public function Virtual

void

 

OnActivated()

[LOCAL] called when added to debugger tool or tool is activated

Public function Virtual

void

 

OnDeactivated()

[LOCAL] called when removed from debugger tool or tool is deactivated

Overridden from FGameplayDebuggerAddonBase

Name Description

Public function Virtual

void

 

OnGameplayDebuggerActivated()

[ALL] called when gameplay debugger is activated

Public function Virtual

void

 

OnGameplayDebuggerDeactivated()

[ALL] called when gameplay debugger is deactivated

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss