FGameplayDebuggerInputHandlerConfig

Customizable key binding used by [FGameplayDebuggerAddonBase](API\Developer\GameplayDebugger\FGameplayDebuggerAddonBase) (both categories and extensions) Intended to use only from addon's constructor! Check example in FGameplayDebuggerExtension_Spectator::FGameplayDebuggerExtension_Spectator() for details

Windows
MacOS
Linux

References

Module

GameplayDebugger

Header

/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerTypes.h

Include

#include "GameplayDebuggerTypes.h"

Syntax

struct FGameplayDebuggerInputHandlerConfig

Remarks

Customizable key binding used by FGameplayDebuggerAddonBase (both categories and extensions) Intended to use only from addon's constructor! Check example in FGameplayDebuggerExtension_Spectator::FGameplayDebuggerExtension_Spectator() for details

Variables

Name Description

Public variable

FName

 

KeyName

Public variable

FGameplayDebugg...

 

Modifier

Constructors

Name Description

Public function

FGameplayDebuggerInputHandlerConfig()

Public function

FGameplayDebuggerInputHandlerConfig

(
    const FName ConfigName,
    const FName DefaultKeyName
)

Public function

FGameplayDebuggerInputHandlerConfig

(
    const FName ConfigName,
    const FName DefaultKeyName,
    const FGameplayDebuggerInputModifie...
)

Constants

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